Thursday, December 21, 2017

Welcome!

Hi!

And welcome to my Blog. What this Blog is about? It's about games. Boardgames, videogames, probably RPG's and eventually I will write about miniatures I paint for board- and wargames.

As the name of this blog probably already reveals I am german. "But why write an english blog?" you may ask. Well, I don't write this blog purely for myself, but I want to use it to share my opinions about and experiences I made with games of all sorts with others. And even if there are surely quite a lot of people out there which are interested in games and are able to understand the german language, I bet that there are even more people out there, which are also interested in games and are not able to read german but english texts.

So, I'm not a native english speaker, but I'm confident that my english is good enough to write this blog.
But... there may be errors. There may be bad grammar and some words will be paraphrased in an unnecessary complex way. I bid your forgiveness if this happens! I will do my best!

But for now enough from me and on into the wonderful world of gaming!

Welcome... to Arkham!

I have a regular gaming group which meets every wednesday.
And despite the fact, that some people in this gaming group doesn't like co-op games that much, we decided that we will play the Arkham Horror LCG. Mainly because they really like the whole Mythos and because Arkham is a great narrative game, which doesn't only gives you a big multiplayer puzzle you have to solve, but while doing so it tells a story.

For those of you, that don't know this game: The Arkham Horror LCG is a narrative co-op card game for 1-2 (or up to four players with two core sets), where every player  takes the role of an investigator in Lovecraft's Mythos. While it is possible to play single scenarios the most interesting part of this game is the possibility to play multiple scenarios back to back which form a whole campaign. While inside the campaign the investigators gain better cards for their decks so that they can stand a chance against the bigger growing threads the game throws at them. At the same time they can gain traumas, which lets them start a new scenario with damage of some sort, or get so called weaknesses, which are cards with negativ impacts on the game (and which, most of the time, must be revealed as soon as an investigator draws them). Before and after a scenario the players can read a text, which continues the story of the campaign and while the text before a scenario is almost always the same (for that specific scenario) the text for the conclusion of the scenario depends on the outcome the investigators achieved. Sometimes a bad resolution or even a decision made during a scenario comes back like a boomerang in a later scenario. So many decisions are really important and should the thought through before making them...

I had a solo run through the Dunwhich Legacy campaign (which is the first full campaign of the Arkham Horror LCG) with two investigators. But I fold after the sixth scenario, as I got too many traumas and in the next scenarion my guardian would very likely get insane. Because we already decided that we want to start a 4-player playthrough I don't made a new character to play the last two scenarios, but let my playthrough unfinished so that we could start. And after a couple of weeks, where we always wanted to begin with the first scenario and there always was something different why we couldn't play AH (one time I forgot the Dunwhich Legacy box in which I store all the scenarios for that campaign), we finally started last wednesday.

As I said, we play a 4-player playthrough. We use my copy of Arkham Horror for building all four decks. Luckily I own two core sets, otherwise it would be ... challenging to build four decks that would stand a chance to get through the whole campaign.
We chose the following investigators for our party:




We decided to start with scenario 1-b "The House always wins".
ATTENTION! The following text will contain some minor spoilers for the scenario 1-b! If you don't want to read any of those scroll down until you see END OF SPOILERS!!!

The scenario started quite good. We fetched the first 4 clues at the entrance to the casino and Skids (played by me) went to the bar to get a drink for another two clues. With four investigators we had to collect 16 clues to advance to the next act! So Pete decided to cheat at the gaming table. Even by doing so getting all clues took us until the third agenda was revealed! Luckily for us (almost) everthing went well from here on: Zoey and Pete managed to keep the monsters and criminals at bay while Agnes managed to find the exit and get some clues using the "Rite of ". Skids didn't had that much luck. He found the VIP area, but drew the ´-4 token twice while investigating it (with Investigation 4 against a shroud of 1 (thanks to the Flashlight)). Also, we drew the "Something in the drinks" treachery card like five times, which let me with only two actions for half of the time!
In the end we managed to get the Dr. out of the club with two rounds left. It was a narrow victory, but a victory nonetheless! We got 5 XP, which is quite a lot and are now looking forward to our next adventure, at the Miscatonic University!

END OF SPOILERS!!! 


 Unfortunatly I haven't made any pictures of the gaming table, but I promise to do so next time. I don't know when we will continue with this game, as now is Christmas and we are all are quite busy between Christmas and New Years Eve.

If you read up to this point I have to say thank you for your interest in my blog and I hope to see you soon!