Thursday, January 11, 2018

After the Miscatonic Museum we visited a Fortress

Yesterday we continued with our Arkham Horror LCG campaign.
According to schedule we entered the Miscatonic Museum in the third scenario of the Dunwhich Legacy campaign. As always, to avoid spoilers scroll down to the [END OF SPOILERS!!!] tag.

This scenario kept us on our heels, as they is only one enemy to fight in this scenario, but this fiend comes back again and again and every time he does come back he becomes stronger (even gets massive at some point). We collected the two clues at the Entrance and got the attention of the guard that let us in and tagged along with Skids (played by me). We struggled a bit with getting the clues from the Security office, as Skids is the best investigator with just Lore 3.... But Flashlights, Streetwise and last but not least Duke helped a lot with this. The first Exhibit Hall we explored forces every Investigator that enters it to discard two cards at random. Zoey lost her last cards by this effect and then drew an Arcane Barrier for a treachery card, locking her in.

Damn Arcane Lock!

Surely Agnes could free her, but doing so she would also loose two cards at random. Finally Ashcan Pete was able to enter the Exhibit Hall, discarding the Arcane Lock, only to put another into the same location in the following Mythos Phase... Unfortunatly for us I drew an Elder Spawn token for a skill test just when I had no Assets left other than the poor museum guard and so we got a gravestone token for our chaos bag. Yay!
The Hunter kept coming back and got pretty big pretty fast. We were able to fight it off every time, but it got harder with each defeat and we knew, that if we would loose this scenario, it wouldn't be because the Agenda would running out, but because at some point we wouldn't be able to deal with this shadow anymore!
Luckily for us the fourth Exhibition Hall was the right one! The Hunter engaged us (gaining his thrid token in the process, getting massive) and hindered us to investigate the location. Unfortunatly we had to collect all eight clues from it to win the scenario.

The found the right hall!


Zoey had a hard time dealing with the beast, as the most of her skill cards were discarded by multiple treachery cards. But she managed to hit the beast with her Machete at least once.

Zoey facing the Hunting Horror in the Restricted Hall

Agnes tried to shrivel the Hunter, but also without success, but ultimately inflicted one point of damage because of the retaliation of the hunter. Well... what should I say? Desperate times justify desperate measures. Skids was standing in the Museum Hall and threw a package of dynamite into the Exhibit Hall, inflicting 3 points of damage to friend and foe alike. This almost killed Agnes, but definatly killed the Hunter. Now it was time to get those clues! In the following Mythos phase we prayed that the Hunter would not come back and got lucky. Then, using all tools we had available (and last but not least the upgraded Rite of Seeking from Agnes) we collected all clue tokens in theRestricted Hall and therefore found the Necronomicon. Then we argued what we should do with it. In the end we decided to destroy this unholy book (which hurted me a lot, as I would liked to have it for my Skids deck). Everybody gained 4 XP and nobody received a trauma! Zoey finally got her shotgun and Agnes aquired the second updated Shrivelling. Pete took a Burglary and Scrapper and for Skids I chose the second Sure Gamble.
Next time we hop on the Essex Country Express!

[END OF SPOILERS!!!]

After we finished our game of Arkham Horror, we played Fast Forward: FORTRESS by Friedemann Friese. When you open the bos you see a deck of cards and a Zip bag. That's it. No rulebooklet, nothing. And that's the charm of the game: You learn the rules by playing it! Every now and then when you draw a card, there is a rule text on it, which is depĆ¼loyed in the middle of the table and these rules are now in effect. The rest of the cards are used to play the actual game. I was a bit suspicious, but the concept of the game really works!  Fast Forward: FORTRESS is a fast paced card game, where a single games lasts for 5-15 minutes. I won't spoil any rules, as you should discover them for yourself (which is part of the fun), but if you like fast paced games I can definatly recommend this one! We played five games and are roughly through half of the deck.
After you have finished the whole deck, you can restore the right order and experience the whole thing with other people (or the same ones)!

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